I love Titanfall so much that I can’t not post about it. Really. It’s insane. While I agree with exactly what was expressed in Weekend With Titanfall: Why Titanfall Is Good, I felt the intense desire to expand on some of those opinions and add a few of my own.
When I started reading about Titanfall — which I’ll admit to ignoring completely until this past Friday — I was scared that the game wasn’t going to be very good. Remember when Epic Games, same developer who made Gears of War, made Bulletstorm? It had its hype and ended up being very bland at best. The entire thing screamed “I’m trying too hard,” and I found it to be a let down in general. I mean, Respawn Entertainment is known for realistic war fighters and real guns. What do they know about mechanical fighters and gigantic robots? Apparently, they know a lot.
Respawn Entertainment is known for realistic war fighters and real guns. What do they know about mechanical fighters and gigantic robots?
I’ve played a lot of Battlefield 4 and I am not afraid to admit that I’m pretty crappy at it. I love first-person shooter games on the PC, but BF4 at times just isn’t enjoyable. It has a pretty steep learning curve. When I first got the Titanfall Beta, I was scared I would end up in the same boat. All of my friends who were already playing it are PC FPS veterans. You know, the type of players you see at the top of every leader board. My fears were unfounded.
Titanfall is the most fun, challenging, new user-friendly first-person shooter I’ve ever played.
Respawn Entertainment has made the game so you can just jump right in and genuinely enjoy yourself. When you start, it automatically puts you in a training session that should take about 10 minutes of your time, but you can easily just skip it. Personally, I prefer just quickly looking at the key bindings, the screen that allows users to customize what buttons on their keyboard perform which tasks, and then jumping in-game. Maybe I’m impatient, maybe I’m crazy.
I was pleasantly surprised and excited to see the results for my first match: 17 kills and 5 deaths. Sure, it may be a little easier than more realistic games. However, the amount of fun you have makes up for it. Besides, I’m sure once it’s released to the public the game will get tricky.
I know I’ll be one of the day one buyers.